60 hand-authored parking challenges across two stages. Each one tests a different skill — parallel parking, reverse bays, stunt ramps, blind approaches, rain and night visibility.
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Plain Road campaign
30 levels across open lots, city kerbs, indoor garages and industrial depots. Difficulty rises from casual tutorial bays at tier 1 to brutal single-mistake gauntlets by tier 5. Weather shifts — sunset, rain and fog — introduce grip and visibility changes that demand different approaches.
Tier 1 — 🔥
#
Level
Challenge
Conditions
1
VIP Drop-Off
Hotel forecourt. Swing past the lobby wall and nose into the guest bay — the radar pips guide you in.
Day · open lot
2
Casino Row
Neon casino strip at midnight. Kerb slalom past the taxis — the reverse cam has your back.
Night · city kerb
3
Rooftop Launch
Launch off the dock ramp, settle the landing, then back into the bay. Mirrors, not luck.
Day · depot · ramp · reverse
4
Cone Aisle
Three aisles of a service garage, cones down every one.
Indoor garage
5
Crate Corner
Site crates take the racing line away. Take the other one.
Sunset · construction
6
Delivery Dock
A yard truck crosses the middle bay. It will not wait for you.
Day · traffic
7
Parallel Kerb
Parallel park between two cars, on the second pass.
Sunset · parallel · reverse
8
Pillar Turn
Switchback down to the lowest level, between the columns.
Night · garage
9
Market Lane
Stalls one side, cones the other, and a bay at the far end.
Day · busy market
10
Night Shuffle
Six corners in the dark, then back into the pocket.
Night · reverse
Tier 2 — 🔥🔥
#
Level
Challenge
Conditions
11
Loading Ramp
Over the dock ramp, settle the landing, then thread the crates.
Day · ramp · timed
12
Traffic Cut
Two crossings, one gap each. Roll, don't race.
Sunset · traffic · timed
13
Blind Pocket
The bay is unmarked until you are almost in it. Read the walls.
Sunset · blind bay · reverse
14
Wet Weave
Rain and cones: every input arrives a beat late.
Rain
15
Cross Dock
A lane, a ramp and a reverse bay: the mid-tier exam.
Night · garage · timed
Tier 3 — 🔥🔥🔥
#
Level
Challenge
Conditions
16
No Bent Metal
One hit and the run is over. The gaps are honest, just thin.
Day · depot
17
Fog Route
Fog takes the far end of every corridor away from you.
Sunset · fog
18
Kerb Chain
Four bays on a rain-soaked street, one of them yours.
Night · rain · parallel
19
BayBehind
The pocket faces the way you came. Turn around inside the lot.
Day · blind bay · timed
20
Yard Exam
A crossing, a ramp and a one-hit rule. Nothing else.
Sunset · industrial · timed
Tier 4 — 🔥🔥🔥🔥
#
Level
Challenge
21
Dark Depot
A blind bay at the back of a depot, in the dark.
22
Gravel Yard
Loose stone: the car slides long after you lift off.
23
Lane Dance
Two lanes on one wet course. Pick your moment twice.
24
Alley Parallel
A parallel gap in a fog-bound alley, one hit allowed.
25
Crossflow
Ramp, crossing, blind pocket — the tier-5 exam.
Tier 5 — 🔥🔥🔥🔥🔥
#
Level
Challenge
26
The Spiral
All the way around to a bay you started next to.
27
Downpour
Six pinches in torrential rain, one hit allowed.
28
Night Lanes
Three crossings after dark. Third time is not the charm.
29
Whiteout
Fog, rain, and a blind pocket you have to find by braille.
30
The Exam
A crossing, a ramp, a blind reverse pocket, one hit. Good luck.
Mountain Pass chapter
30 procedural mountain levels, each built from one of six road archetypes — ascent, hairpin, shelf, zigzag, spiral or double-hairpin. Gradient, rockfall, blind crests and works-lane traffic appear in different combinations. The road width shrinks as difficulty rises, making every apex a commitment.
Tier 1 — 🔥
#
Level
Challenge
Conditions
31
Alpine Gate
Climb through one cone gate and slot into the summit rest stop, nose first.
32
First Hairpin
One 180 turn, and the summit bay only reveals itself as you round it.
Tier 2 — 🔥🔥
#
Level
Challenge
Conditions
33
Rockfall Ledge
Boulders crowd the ledge edge; park nose-in between two of them.
34
Service Crossing
A works lane crosses the zigzag twice. Time it, then take the angled bay.
35
Quarry Humps
Two road humps on the climb, then a first parallel park in the quarry layby.
36
Back-In Overlook
The overlook bays face the drop. Reverse in — the view is for parked cars.
Tier 3 — 🔥🔥🔥
#
Level
Challenge
Conditions
37
Bollard Spiral
Bollard gates inside the coil, and a summit bay framed by four more.
38
False Spur
The marked bay is on the left shoulder halfway up. The road keeps going.
39
Single File
One van's width of road over the blind crest, on the clock.
40
Passing Place
Down past the rockfall, then reverse into a slot above the drop.
41
Double Back
Two hairpins, a cone gate on the second apex, then back into the bay.
Tier 4 — 🔥🔥🔥🔥
#
Level
Challenge
42
Fog Crest
Over the crest in fog, past edge boulders, into a slot you can barely see.
43
Rock Slalom
Boulders on the bends, cones through the middle, boulder-framed bay.
44
Night Shelf
Headlights only. Cones mark the shelf, four bollards frame the bay.
45
Pass Junction
Two works crossings up the staircase, on the clock, angled bay.
46
Wet Span
Rain on the span and tight apexes. No grip to spare.
47
Hump and Hairpin
Hump, boulders, hairpin — then reverse between rocks into the cut.
48
Ranger Plateau
The layby is a decoy. The real bay hides on the far shoulder.
Tier 5 — 🔥🔥🔥🔥🔥
#
Level
Challenge
49
Storm Spiral
The spiral in rain, a works lane crossing the second turn.
50
Halfway Marker
A gate low on the climb; the parallel slot waits on the shoulder.
51
Cliff Fork
Blind spur, works traffic, the clock — and a rock-framed reverse bay.
52
Night Descent
Downhill, wet, dark. Cones, a parked van, then parallel parking by headlight.
53
Triple Hump
Three humps, cones between them — land straight, then thread the bay.
54
Crossing Crest
Cones into the first turn, a van crossing the blind second.
55
Switchback Lock
Two locked apexes and rockfall between the flights; reverse into the cut.
56
Whiteout Shelf
The shelf in a whiteout, on the clock. The slot appears very late.
57
Boulder Bridge
Edge boulders the whole span, a bollard pinch dead centre.
58
Junction Spiral
A crossing inside the coil, cones on the exit, back into the shoulder bay.
59
Final Zigzag
The zigzag at night in the rain: cones, a truck mid-road, then parallel park.
60
Mountain License
The exam: hump, rockfall, a crossing, a cone gate — then a blind reverse, on the clock.
How difficulty scales
Tier 1 (flames 🔥×1) — Wide bays, minimal obstacles. Focus on learning the steering and brake feel with the Compact or Sedan.
Tier 2 (🔥×2) — Cones and narrow gates appear. Par times tighten. Ramps arrive at level 11.
Tier 3 (🔥×3) — Blind pockets and fog take away visual cues. Parallel parks require two-pass precision.
Tier 4 (🔥×4) — One-hit challenges and rain. Mistakes are costly. Heavy vehicles like the Coach start appearing on restricted levels.
Tier 5 (🔥×5) — The full exam. Narrow gates, blind approaches, tight par times and weather that punishes hesitation. Only a handful of vehicles are permitted on the hardest runs.
Levels unlock sequentially. Complete a level to earn stars (1–3) and coins, which can be spent in the Garage on new vehicles and customisation. The full campaign is free — no ads interrupt gameplay, no real-money purchases. Play Car Parking Simulator to work through every level. More free browser games are available at Gamify.